Written by 3:43 pm Augmented & Virtual Reality Views: 8

Meta’s Ultra‑Wide Headset Prototypes: A Possible Flashforward to Quest 4

Augmented Reality, Virtual Reality

Meta Reality Labs’ research team has unveiled two breakthrough ultra-wide field-of-view (FOV) headsets—one VR-only and one MR-enabled—that could offer a glimpse into what the Meta Quest 4 might eventually become.

🔍 What’s New?

  • Both prototypes achieve 180° horizontal × 120° vertical FOV, dramatically expanding immersion compared to the Quest 3 (~110° × 96°).
  • The VR-only model uses high-curvature reflective polarizers for optics that enable wide FOV without bulk.
  • The MR version features four 80‑MP passthrough cameras running at 60 fps, far surpassing current devices’ clarity and speed.
  • Importantly, the form factor remains comparable to consumer VR headsets, using a goggle-like design that avoids extra weight or size

Why It Matters

  • User Experience: A wider FOV reduces the “tunnel vision” effect, bringing VR closer to human visual realness (~200° horizontal).
  • Design Breakthrough: Unlike other wide-FOV devices like Pimax, these prototypes don’t compromise on comfort or size.
  • Technological Leap: Compact, immersive headsets may be possible without sacrificing portability—paving the way for more comfortable and immersive mainstream XR devices.

Product Context & Quest 4 Outlook

  • While Meta previously considered Quest 4 prototypes (Pismo Low / High) for 2025, these are reportedly sidelined in favor of AR smart glasses dubbed “Puffin” or “Celeste” launching around 2026–2027.
  • These ultra-wide prototypes may reveal the future direction Meta plans to take: compact, immersive, and lightweight XR experiences that bridge VR and AR paradigms.
  • It’s unclear if or when these designs will reach final consumer products—Meta often tests prototypes that never retail—but their appearance at SIGGRAPH 2025 suggests genuine forward momentum.

Key Data at a Glance

BlueprintSpecs & Features
Horizontal FOV180°, MOS daylight human range is ~200°
Vertical FOV~120°
DesignGoggle-like, similar overall size to Quest leverages
VR OpticsHigh-curvature reflective polarizers
MR Capability80 MP passthrough at 60 fps
ComparisonQuest 3: ~110° FOV; typical human vision ~200°
Quest 4 Rumor StatusPostponed—focus shifting to smart glasses Celeste

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Last modified: July 25, 2025

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