
Meta Reality Labs’ research team has unveiled two breakthrough ultra-wide field-of-view (FOV) headsets—one VR-only and one MR-enabled—that could offer a glimpse into what the Meta Quest 4 might eventually become.
🔍 What’s New?
- Both prototypes achieve 180° horizontal × 120° vertical FOV, dramatically expanding immersion compared to the Quest 3 (~110° × 96°).
- The VR-only model uses high-curvature reflective polarizers for optics that enable wide FOV without bulk.
- The MR version features four 80‑MP passthrough cameras running at 60 fps, far surpassing current devices’ clarity and speed.
- Importantly, the form factor remains comparable to consumer VR headsets, using a goggle-like design that avoids extra weight or size
Why It Matters
- User Experience: A wider FOV reduces the “tunnel vision” effect, bringing VR closer to human visual realness (~200° horizontal).
- Design Breakthrough: Unlike other wide-FOV devices like Pimax, these prototypes don’t compromise on comfort or size.
- Technological Leap: Compact, immersive headsets may be possible without sacrificing portability—paving the way for more comfortable and immersive mainstream XR devices.
Product Context & Quest 4 Outlook
- While Meta previously considered Quest 4 prototypes (Pismo Low / High) for 2025, these are reportedly sidelined in favor of AR smart glasses dubbed “Puffin” or “Celeste” launching around 2026–2027.
- These ultra-wide prototypes may reveal the future direction Meta plans to take: compact, immersive, and lightweight XR experiences that bridge VR and AR paradigms.
- It’s unclear if or when these designs will reach final consumer products—Meta often tests prototypes that never retail—but their appearance at SIGGRAPH 2025 suggests genuine forward momentum.
Key Data at a Glance
| Blueprint | Specs & Features |
|---|---|
| Horizontal FOV | 180°, MOS daylight human range is ~200° |
| Vertical FOV | ~120° |
| Design | Goggle-like, similar overall size to Quest leverages |
| VR Optics | High-curvature reflective polarizers |
| MR Capability | 80 MP passthrough at 60 fps |
| Comparison | Quest 3: ~110° FOV; typical human vision ~200° |
| Quest 4 Rumor Status | Postponed—focus shifting to smart glasses Celeste |
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Last modified: July 25, 2025










